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However, after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to Final Fantasy fans. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience.
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Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. Nomura decided to compromise by creating an original character, Sora, to serve as the protagonist instead, combining Disney's character design aspects with his own. The lead protagonist was undecided between the two companies, with Disney wanting Donald Duck and Square wanting Mickey Mouse. It was eventually decided that the game would be a crossover title with Disney and Final Fantasy characters interacting with original characters, however contention arose when settling on the game's premise and direction. Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000. By a stroke of luck, Square and Disney of Japan shared an office building at the time. Final Fantasy character designer Tetsuya Nomura overheard these conversations and volunteered to create this project. The two bemoaned about Square needing a game like Super Mario 64, but realizing only a company like Disney has characters that could rival the popularity of Mario. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt.
#Kingdom hearts hd 1.5 remix original soundtrack series
The origins of Kingdom Hearts can be traced back to conversations between Squaresoft executive Shinji Hashimoto and Final Fantasy series creator Hironobu Sakaguchi in the late 1990s.